This is just a small collection of random tech related tasks I worked on throughout production of Darksiders 3. I only saved a few random WIPS from various points in production. I managed the material/shader creation for our studio's art department and most technical art related tasks fell on me. After utilizing Houdini for the cutscene destruction sequences I worked with one of our programmers to incorporate Houdini Engine into our pipeline. Unfortunately we didn't start utilizing Houdini until late in development but I was able to incorporate it into quite a few tools to speed up level design in Unreal 4.