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Chronos | High Poly Work

These are some of the assets I created while working as the co-lead on Chronos at Gunfire Games. Most of these assets were sculpted in Zbrush. The team was very small for the majority of the project and I worked closely with our Art Director, Colin Post, to establish a unique look for each area in the game. It was primarily my job to drive the overall style for each area by creating key props that other artists could reference for style. I also drove much of the material pipeline for both FX and Environment Art.