Here are some examples of the various rooms I created at Gunfire Games while working on the Oculus VR title - HeroBound 2 : Spirit Champion. I acted as the art lead on the project. The game was exclusively for the Samsung Gear VR Mobile headset and needed to run at consistently high fps on modern Samsung smartphones, thus we needed to be very careful about optimizations.
I worked in conjunction with one other associate environment artist for the vast majority of the project.