I'm honored to show off some of my destruction simulation work done for Marvel's Spider-Man 2. Near the end of production, I was responsible for helping to polish in-game cinematic work using Houdini RBD simulations and our in-house game engine destruction systems. I'm grateful for the many teammates who helped bring this cinematic work and the entire game to launch. I'd also like to thank Insomniac Games, our friends at Marvel Games and Sony Interactive Entertainment.
Houdini Destruction Reel done for Cinematic Work