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Marvel's SpiderMan 2 - Shader and Material Work

I'm thrilled to show off some of my material and shader work done for Marvel's Spider-Man 2. Near the end of production, I was responsible for helping to develop a procedural detailing pass in Houdini for improving open-world Symbiote visuals as well as various shader effects such as the Hydro Bench mini-game meter and the meteorite pulsing effect. I'm grateful for the many teammates who helped bring these assets and the entire game to launch. I'd also like to thank Insomniac Games, our friends at Marvel Games and Sony Interactive Entertainment.

Shader, material, and Houdini procedural detailing pass for open-world Symbiote take-over assets

Houdini procedural model detailing pass to batch over and bake dozens of existing Symbiote model files

Houdini procedural model detailing pass to batch over and bake dozens of existing Symbiote model files

Shader and material work for filling and pulsing Coney Island Hydro Bench mini-game

Shader and material work for pulsing effect on meteorite cinematic